Resume

Pupi App

Live Site

Make learning for grades 1–>12 effortless and fun

Role
Business Analyst cum Product Designer
Category
Education, Gamification
Skills
UI/UX Design, Visual Design
Cover image (16:9) — to be supplied later

ABC Technology JSC built Pupi — a gamified quiz app for Vietnamese grades 1–12. It promises painless learning through quiz battles, flashcards, and a knowledge tree covering every subject. In year one since the launch, it reached 50k+ downloads, with 4.3 stars from 136 ratings on App Store.

What I did as Business Analyst cum Product Designer in this team:

  • Turned business needs into quiz, classroom, and social requirements
  • Designed player loops (quiz playing, streaks, golden eggs, badges) and teacher loops (classes, question banks, grading)

My team and I shipped Pupi features: quiz (both playing solo and real-time with host), flashcard, classrooms, teacher tools, challenges and streaks — on iPhone, Android, and Web.

➤ 󠁪󠁪 󠁪󠁪Impact:

  • Content engine that compounds: Personal plus community question banks keep tons of fresh quizzes coming.

I. Problem

  • Boring homework baseline: Persona shows the starting point: students with no study habits because homework bores them.
Quiz
Leaderboard and Play quiz with host

II. Goal

Make grades 1–12 review feel like play, with teachers and friends inside the loop

In short: quiz battles with friends and teachers, self-study libraries, play anytime anywhere, and class leaderboards for friendly competition.

What this means: students explore and succeed through play; teachers create classes, materials, and graded assignments; everyone tracks progress on leaderboards.

III. Design Process

1. Preparation

Timeline: Aug 2022 – Jul 2023

Briefing: We believe in a gamification approach to grades 1–12 learning: a knowledge tree across grades 1–12, quiz battles with class leaderboards, and teacher-run classrooms.

2. Research & Analytics

Benchmarks & Data: We reviewed how exam-prep apps around us worked: VietJack and Loigiaihay. Gap: all drilled past papers for exams; none made daily review feel like play with friends, streaks, and class boards. No marketing site does this job — the app is the product: play loops first, teacher tools second, social proof always visible.

Hypothesis: If studying feels like play with friends and teachers — battles, streaks, golden eggs, class leaderboards — students will build study habits that boring homework never gave them.

3. Prototyping

User flows first, testable screens later.

  • Play loop: Pick a quiz battle → answer under time → earn golden eggs and experience → climb the class board → keep the streak. Flash Quiz at 19:00–21:00 pays double eggs.
  • Class loop: Teacher creates a class → builds quizzes from personal and community banks → assigns tests → students play in class → teacher grades and tracks.
  • Social loop: Follow friends with mutual counts → Doing daily challenges, compare streaks, badges and gems → Return daily.
Friend suggestion and Classroom

4. Visual Design

  • Reward interface: Golden eggs, streak flames, badge grids, and class boards — every reward visible, countable, and shareable.
  • Classroom cards: Teacher web surface with class creation, material uploads, and assignment grading in the same visual language.

5. Testing & Finalization

  • Streak economics FlashQuiz pays double golden eggs and experience from 19:00 to 21:00 daily — prime-time retention window.
  • Classroom tests Remade classrooms assign and grade tests inside classes; personal plus community question banks feed them.
  • Flashcards build Personal flashcard decks — self-study beyond battles.

6. Measure & Iterate

I measure results with the product and data teams. We track how key numbers change and find out why.

  • Thin content → question banks: Fans want more quizzes. Personal plus community banks now supply thousands of fresh questions.
  • Live store tracking: 4.3 stars from 136 ratings.

7. Scale

I design for scale with a clear system: design systems and component-driven design for long-term impact.

IV. Outcome

1. Design Solution

Gamified app plus teacher web surface: play, study, teach, and compete in one loop.

  1. Play: quiz battles, flashcards, streaks, golden eggs, badges, events
  2. Study: knowledge tree grades 1–12, personal decks, for-you picks
  3. Teach: classes, question banks, quiz creation, grading, teacher profiles
  4. Social
    • Follow friends, News feed
    • Class leaderboards, Quiz-wide leaderboards
    • Challenge and compare

2. Testing

Each flows tested before rollout.

“This Pupi chicken roasts me when I'm wrong — more quizzes, please!”

3. Results

  1. Knowledge tree plus battles turned review into daily play.
  2. Teachers can run full classrooms from both mobiles and desktops.

Stats

  1. 50k+ downloads in year one
  2. 4.3 stars from 136 ratings
  3. Published on iPhone, Android, and Web

V. What I Learned

Teachers are players too. Mobile quiz creation and classroom tests unlocked the supply side. Design the authoring loop with the same care as the play loop.